Bark to Basics:

Essential Training for Foster Parents

A person using a laptop that displays a webpage titled 'Bark to Basics: Essential Training for Foster Parents,' with a background of trees. There is a dog sitting in the background smiling, and a cup of coffee with a small plant nearby.

A scenario-based eLearning module built in Storyline 360 to help new dog foster parents prepare for their first placement.

Audience

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Future dog foster parents supporting a fictional animal rescue.

My Role

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Instructional design, scenario writing, storyboarding, visual design, development in Storyline, prototyping, and iteration.

Tools Used

Tools including a screwdriver, wrench, and a hammer crossed over each other.

Articulate Storyline 360, MindMeister, Figma, Adobe Illustrator, Adobe Photoshop, Google Workspace, Freepik, Adobe Stock, Camtasia, Vyond, ChatGPT.

The Problem

Wagging Tails Animal Rescue needed a faster, more consistent way to train new dog foster parents. Many were entering the role unprepared, leading to inconsistent care, delays in adoption, and extra strain on volunteers, who spent hours walking foster parents through the same information one-on-one.

This project replaces those calls with a self-paced experience that helps foster parents build the skills they need from day one.

The Solution

I created a scenario-based eLearning experience that walks new foster parents through the real challenges they’ll face—like redirecting chewing, calming an anxious dog, or responding to an adoption inquiry. Learners make decisions, see the consequences, and can get support from a mentor character whenever they need it.

The scenarios reflect the kinds of decisions new foster parents often get wrong, helping them build confidence by practicing what to do—not just what to remember. It replaces repeated 1:1 volunteer calls with a consistent, engaging experience that saves time and prepares foster parents more effectively.

My Process

I followed the ADDIE framework to guide each stage of this project, from defining the goals and actions to designing, building, and refining the experience.

To make sure the scenarios reflected real challenges, I worked with a subject matter expert (SME)  familiar with dog fostering and drew on my own experience volunteering at the rescue where I originally fostered, prior to adopting my dog. Their insights helped shape a focused, behavior-driven learning experience.

Action Map

I began with the business goal: reduce the time volunteers spend onboarding new foster parents. To meet that goal, I used an action map to identify the key decisions foster parents need to get right from day one. After brainstorming potential tasks and gathering feedback, I focused on three high-impact moments: redirecting inappropriate chewing, calming a fearful dog on a walk, and responding to adoption inquiries.

These scenarios reflect common challenges that foster coordinators handle repeatedly. Building the course around them ensured the training was behavior-focused, relevant, and directly aligned with the problem it set out to solve.

Action map – identifies key foster parent decisions to guide scenario design


Text-based Storyboard

I mapped out the full experience in a text-based storyboard, from character and dog selection to decision points and consequences. Each moment reflects common situations new foster parents run into, like managing behavior or fielding adoption interest.

Rather than rely on instruction, I let learners make choices and see the outcomes for themselves. They can ask a mentor for help at any point, but the story continues regardless of their choice to seek help. That balance made the experience feel both authentic and approachable, without sacrificing guidance.

Storyboard – maps the learner journey from Question 1, showing choices and consequences


Visual Mockups

I started with a mood board inspired by local animal rescues. I wanted the design to feel warm and approachable—to reflect the tone of the training itself.

From there, I built a style guide and created layout templates in Figma to keep everything consistent across scenes. I focused on clean spacing, readable text, and character sizing that worked well with the animations and mentor prompts.

Style guide – sets fonts, colors, and visuals for consistency

Character assets – early versions of each learner and dog designed in Illustrator

Question slide – evolved from wireframe to finished interaction with character, dog, and mentor support


Interactive Prototype

I built an early prototype in Storyline 360 to test the flow and interaction design. It included the character and dog selection screen, several animated scenes, and the first full decision point.

I shared it with peers and a mentor to get feedback on pacing, clarity, and timing. Their input helped me refine the animations, mentor prompts, and interaction flow over several iterations.

A full learner path after one decision — shows feedback, character reactions, and retry prompts


Full Development

After testing the prototype, I moved into full development in Storyline 360. I refined the timing, visuals, and interactions based on early feedback. My focus was on pacing, clarity, and smooth transitions between scenes.

To personalize the course, I used variables to dynamically update the learner’s selected avatar and dog throughout the experience. I also built in visual feedback for every decision and carefully timed animations to keep things responsive and clear.

One challenge I ran into was Storyline’s limited zoom functionality. To work around it, I used Camtasia to create zoom-in videos for key character conversations and embedded them into Storyline, which gave me greater control over pacing and helped guide the learner’s focus.

Zoom effect created in Camtasia to focus attention during key moments

Learners start by choosing a character and dog, which helps personalize the experience, increase engagement, and build early connection with the story


Results and Takeaways

Early feedback on the project has been overwhelmingly positive. Reviewers have described the experience as polished, intuitive, and genuinely engaging. The personalized character and dog selection stood out as a favorite feature, making learners feel more engaged and invested from the start.

This project reinforced the value of designing with empathy, testing early, and anchoring every design decision in real-world behavior. The result is a scenario-based experience that’s not only informative, but also memorable and motivating.

As a next step, I’d explore the final phase of the ADDIE model—Evaluation—by collecting structured learner feedback and tracking how well the course prepares new foster parents for their first placement. This would help refine the experience further and identify opportunities to expand the training across additional foster scenarios.

“I loved getting to pick my character and Max—he totally felt like my foster dog! The scenarios were super realistic and actually made me feel ready to handle it.”